The material will be selected carefully to develop the activities within synchronous and asynchronous environments, autonomous and collaborative work, and, at the same time, online or physical classes; considering the conditions of access to material or tools of each learner. Firstly, the developers will create playful exercises through a friendly interface that facilitates access to multimedia resources such as interactive games, videos, dramatizations, and songs adapted to the needs of A2 English proficiency learners.




 Furthermore, developers will play an important role in curating content and designing interactive and educational activities, to engage learners and enrich the learning experience to promote language practice outside the classroom. Therefore, this platform aims to enhance learning results for A2 learners, through planning execution, and evaluation.